## Rocket Rules |

There have been many suggestions on how to deal with the rocket problem. Here are three that I hope will help. If you have a optional rule that is not on this page please e-mail me with it. Thank you.

__4-8 Split Rule__** **This rule is the simplest
of all suggested.

All Fighter type aircraft (10-6 Base Target Number)
have four hardpoints and all Heavy Fighter type aircraft (6-1 Base Target
Number) have eight hardpoints.

* Johnny has a Valiant (8) so it has only four
hardpoints for him to put rockets on. Tim o they other hand has a
'Vampire' (2) so it has eight hardpoints for him to place rockets on.*

__Advanced 4-8 Rule__

This is a variant on the 4-8 rule.

All fighters with the Base Target Number 10-9 have
two hardpoints. All other fighters (Base Target Number 8-6) have
four hardpoints. All Heavy Fighters with the Base Target Number 6-5
(or 6-4 your choice) have six hardpoints. All other Heavy Fighters
have eight hardpoints.

**Optional table**

BTN HP

1-3 8

4-5 6

6-8 4

9-10 2

*Johnny's Firefly has a Base Target Number of 10
so it only has two hardpoints. His Valiant which has a Base Target
Number of 8 has four hardpoints. Tim's Brigand on they other hand
has a Base Target Number of 6 so it gets six hardpoints, while his 'Vampire'
gets eight.*

__11 - BTN Rule__

To get the number of hardpoints an aircraft has
with this rule you simple just take a 11 and subtract your aircraft's Base
Target Number from it.

*Johnny's Valiant has a Base Target Number of 8,
so he takes 11 and subtracts the Base Target Number of 8 and gets 3, which
means that the Valiant has 3 hardpoints. Tim's 'Vampire' has a Base
Target Number of 2 so he would get 9 hardpoints.*

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