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Rocket Rules



There have been many suggestions on how to deal with the rocket problem.  Here are three that I hope will help.  If you have a optional rule that is not on this page please e-mail me with it.  Thank you. 

4-8 Split Rule
    This rule is the simplest of all suggested.
    All Fighter type aircraft (10-6 Base Target Number) have four hardpoints and all Heavy Fighter type aircraft (6-1 Base Target Number) have eight hardpoints.
    
    Johnny has a Valiant (8) so it has only four hardpoints for him to put rockets on.  Tim o they other hand has a 'Vampire' (2) so it has eight hardpoints for him to place rockets on.

Advanced 4-8 Rule
    This is a variant on the 4-8 rule.
    All fighters with the Base Target Number 10-9 have two hardpoints.  All other fighters (Base Target Number 8-6) have four hardpoints.  All Heavy Fighters with the Base Target Number 6-5 (or 6-4 your choice) have six hardpoints.  All other Heavy Fighters have eight hardpoints.
 
Optional table
BTN     HP
1-3        8
4-5        6
6-8        4
9-10      2

    Johnny's Firefly has a Base Target Number of 10 so it only has two hardpoints.  His Valiant which has a Base Target Number of 8 has four hardpoints.  Tim's Brigand on they other hand has a Base Target Number of 6 so it gets six hardpoints, while his 'Vampire' gets eight.

11 - BTN Rule
    To get the number of hardpoints an aircraft has with this rule you simple just take a 11 and subtract your aircraft's Base Target Number from it.

    Johnny's Valiant has a Base Target Number of 8, so he takes 11 and subtracts the Base Target Number of 8 and gets 3, which means that the Valiant has 3 hardpoints.  Tim's 'Vampire' has a Base Target Number of 2 so he would get 9 hardpoints.



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